For gaming, the minimum ping speed should be;
280 above= Unplayable
Latency under 100ms is normal while a latency of less than 30ms to 50 ms is required for gaming. For a cable modem, standard latency can be normally between 5 and 40 ms. For a DSL modem this is normally 10 to 70ms. For a dial-up modem, this is normally anywhere from 100 to 220ms. For a cellular link, this can be from 200 to 600 ms. For a T1, this is normally 0 to 10 ms.
Another factor that affects the latency is the distance the data is traveling. Data travels at (very roughly) 120,000 miles (or 192,000 kilometers) per second, or 120 miles (192 km) per ms (millisecond) over a network connection. With traceroute, we have to send the data there and back again, so roughly 1 ms of latency is added for every 60 miles (96km, although with the level of accuracy we’re using here, we should say ‘100km’) of distance between you and the target.
Connecting to a web site across 1500 miles (2400 km) of distance is going to add at least 25 ms to the latency. Normally, it’s more like 75 after the data zig-zags around a bit and goes through numerous routers.
This means that a DSL modem on the west coast of the United States, tracing to a server on the east coast of the United States should expect somewhere around 120 ms (depending on the route and a number of other factors, but this is a rough ballpark) – 25 ms for the DSL modem and 100 ms for the distance. Tracing across an ocean, or through a satellite link, or some other link where the distance is further will certainly impact the expected latency more.
A packet loss less than 2% is good. However, the moment it starts edging 5%, then your internet connection speed is worrisome and something needs to be done to fix it.
internet speed test for bandwidth, ping, latency, packet loss and jitter – minimum speed for voip, gaming, browsing and live streaming
Network Speed Test by Microsoft
For Windows 10, Microsoft provides a “Network Speed Test” via its Store.
Speed Of Me
Bright House Networks
BestBuy Geek Squad
Berkeley University of California has developed an online internet speed and diagnostic tool which works only if Java is installed in your computer or browser.
Mbps or MBps (bits or Bytes?)
Majority of ISP’s (internet service providers) advertise their packages in speeds like 30 Mbps or 100 Mbps which can be very confusing when most of the file sizes of audio, video or others are also measured in MB’s. And one could easily deduct that a 10 MB video will take only one second to download on a 10 Mbps connection. WRONG! Read on…
1 byte (for example Letter “J” in ASCII) = 8 bits (Letter J 01001010 where every bit is either 1 or 0)
1 Mega Byte = 8 Mega bits
So a 10 MB (or Mega Byte) video file will require a minimum 80 Mbps (Mega bits per second) internet speed connection.
Internet speeds are usually measured in Mega “bits” per second (Mbps) when file sizes download speeds are usually measured in Mega “Bytes” per second (MBps). Notice the difference between lowercase letter “b” (bits) in case of internet speeds and the uppercase letter “B” (Bytes) whenever mentioning anything about file sizes transfer speeds over internet.
Recommended Internet Speed
1 to 4mbps internet speed is usually recommended for E-mail, web browsing, music streaming and Internet phone services i.e. Skype. IP TV’s and file sharing may require 4 to 6mbps connections. To play online games and using on-demand video movie service, a minimum 6 to 10mps connection is advised. High definition videos and cloud services usually require 10 to 15mbps connection. To access your files at your home computer from a remote location, you might need a high speed 15 to 50mbps connection. For multiple people sharing the same internet connection at the same location, 50+mpbs connections work best.
Explanation of Speed Test Results
Latency is the amount of time (in seconds) it takes to send or recieve a response from internet.
Download speed is the incoming data measured in Mbps (mega bits per second).
Upload speed is the amount of outgoing data measured in Mbps (mega bits per second).
Firewall is a software or hardware-based security system that protects LANs (local area networks). It helps you setup rules to control network traffic between trusted and non-trusted networks.
Packet loss refers to the percentage of data that was sent but never arrived its intended destination.
Jitter is the difference in speed of packets sent through the network. Lower jitter means a stable internet connection.
Bufferbloat is a network delay caused by a router or other network equipment buffering excessive data. This impacts Internet performance by causing jitters which ultimately cripples network data traffic.